The Broken Keel, and the Mill made fair

A new quest and a new kind of boss on the Greyreach coast, and Shadows in the Mill rebuilt from the ground up.

New quest: The Broken Keel

A longship lies wrecked on the Greyreach shore, east of the Old Mill, and her captain is two men short. Speak to Captain Eyvind at the crew's camp on the beach.

  • Experienced. Combat level 24 to start; 34 recommended (you'll be warned).
  • Rewards: 2 quest points, 2,500 coins, and Eyvind teaches you twice: 15,000 XP each time in a combat skill of your choice. The same skill twice, or two different ones.
  • He'll also teach you how to make pirate arrows.

New boss: Hrask Cave-Jaw

A giant rock troll, and the first boss built like a player: his skills and bonuses decide every number, by the same formulas as yours.

  • Every attack starts with its own pose. Learn to read him and you'll have time to spare; watch only the floor and it gets tight.
  • He talks back. Eat in front of him and he'll have something to say about it.
  • After the quest, fight him again in his hollow: climb the rubble at the back of the Dripping Cave.
  • His drops: big bones every time, and separate rolls each kill for pirate arrowheads, gems, troll tusks, ore and swordfish.
  • Rare: the Pirate bow (Archery 53), a recurve that beats both elderwood bows, and Pebble, a pet rock troll the size of a cat that chews gravel.
  • Pirate arrows are the strongest arrows in the game, and only the Pirate bow fires them. Make them from pirate arrowheads once The Broken Keel is done (Crafting 53).

Shadows in the Mill, rebuilt

The story is exactly the same. Everything around it has been redone.

  • Fair at combat 12. We measured it with bots, and the scarecrows, the cult under the Old Mill and the Mill Horror were all far too strong for the level the quest starts at. They've been brought down so a careful player can do it.
  • The Mill Horror is fought once, in a private chamber. Nobody can steal your kill, and you won't find it waiting for you again afterwards. It no longer has a hiscores table or drops the Lidless eye (if you have one, you keep it).
  • The finale happens on screen. No spoilers, but you'll see it.
  • It now needs 6 quest points to start.
  • Already part-way through? Your progress has been reset, once, so you can play the new version from the start. Speak to Tobin in Millbrook. If you've finished it, nothing changes.

Everything else

  • The collection log now opens in a window of its own (in the Classic layout too).
  • The Drowned Lantern now needs 8 quest points to start.

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